Movies you can play in a weekend, priced like a movie ticket.
Immersive worlds. Propulsive narratives.
All from the comfort of your home.
Raising now to put our first slate of projects into production.
Audiences want stories deeper than a two-hour film and tighter than a hundred-hour game. They want propulsion. Dread. Immersion. Completion. The gap between cinema and gaming is the room where Aymara Interactive is building.
Horror is the wedge. The genre's natural alignment with player agency makes it the most playable form of cinema. A24 redefined what theatrical horror could be. Aymara Interactive carries that ambition into games.
The film side of Aymara is already in market. The interactive side starts here.
Development runs through the Aymara Films pipeline, where we craft our IP from screen to game. Animation and VFX in partnership with Stellar Creative Lab, founded and led by Hasmi Ferguson and Bert Van Brande. Stellar's credits include Marvel's What If…? and Marvel Zombies, Annapurna's Sausage Party: Foodtopia, and DreamWorks' Kung Fu Panda: The Dragon Knight.
Founder · CEO
Elle León Nostas is a studio builder and award-winning Bolivian American filmmaker. They launched physical production at Engine Studios, built physical and post-production infrastructure as head of production at Day Job, worked in development at Warner Bros., and produced campaigns for global beauty powerhouse Lancôme as Executive Producer at Anthrocene Entertainment.
A director whose own work spans Louis Vuitton and the Academy Award®-qualifying short Savior, they have built their career at the intersection of creative vision and operational execution. In 2024 they founded Aymara Films, a creative-led production and IP studio. In its first year, Elle León championed Alex Ullom's horror feature It Ends, which NEON acquired for worldwide theatrical distribution soon after its 2025 SXSW premiere, proof of an eye for talent and the commercial instinct to back it. The studio now has 20+ projects in development with Emmy-nominated and Oscar-winning collaborators, including an adaptation slate of genre-defining works: Someone Is Always Watching from #1 New York Times bestselling author Kelley Armstrong, Surrender Your Sons from award-winning author Adam Sass, the graphic novel Killing Hope from Bliss on Tap Comics, and more.
An IP development and adaptation specialist who has spoken at San Diego Comic-Con and WonderCon on building scalable story worlds, they bring that same infrastructure-first instinct to Aymara Interactive, where the development groundwork was laid before the raise.
CCO
Andrew Penczner is the Head of Development at Aymara Films and incoming Chief Creative Officer of Aymara Interactive. He holds an MFA from USC's School of Cinematic Arts with a dual focus on screenwriting and game design, the precise intersection of Aymara Interactive's creative mandate.
He began his career engineering narrative persuasion for political campaigns in the US and abroad, moving audiences at scale before bringing that instinct to storytelling as a commercial director and producer with clients including Red Bull and Intel.
At Aymara Films, he works closely with founder Elle León to break stories, champion IP from concept to package, and serve as the primary liaison across Aymara's network of producers, studios, and rights holders.
Advisor · J. Eckert
Two decades across the spectrum of gaming: production, publishing, business development, studio operations, and strategic partnerships at EA, Riot Games, and Genvid Technologies. Hands-on credits include some of the largest franchises in the industry (Battlefield, Mass Effect, Star Wars, and League of Legends), covering the full arc of getting a game funded, made, shipped with publishing partners, and running the studios behind it all.
Most recently, GM of Genvid US, the regional arm of Genvid Technologies, creator of the first MILE (Massively Interactive Live Entertainment) platform. There, he helped bring the original Rival Peak to market, the breakout interactive series Genvid produced with Pipeworks and DJ2 Entertainment, now Story Kitchen. Genvid went on to win a 2024 Creative Arts Emmy for Silent Hill: Ascension, its interactive horror series made with Konami and Bad Robot Games.
For Aymara, his combination of game development, business partnerships, and studio operations is the bridge between our film, television, and animation slate and the interactive future we're building.
Advisor · Deven LeTendre
Deven LeTendre is a powerhouse producer whose career spans the highest levels of Hollywood live-action, visual effects, and feature animation. She co-produced Men in Black: International and Borderlands, served as VFX Producer on Morbius, and is currently the VFX Producer on Legendary's live-action Gundam, one of the most anticipated tentpole films in production.
At DreamWorks Animation, she worked across key titles including The Bee Movie and Flushed Away, and played a foundational role in establishing the studio's animation operation in India from the ground up.
Her career is defined by building: studios, pipelines, global production infrastructure, across every format at the highest scale. She joins Aymara Interactive as an advisor, bringing the production intelligence of someone who has delivered nine-figure films and built international studios from scratch.