AYMARA INTERACTIVE
Movies you can play in a weekend, priced like a movie ticket.
Immersive worlds. Propulsive narratives.
All from the comfort of your home.
Raising now to put our first slate of projects into production.
A next generationgaming studio.
Audiences want stories deeper than a two-hour film and tighter than a hundred-hour game. They want propulsion. Dread. Immersion. Completion. The gap between cinema and gaming is the room where Aymara Interactive is building.
Horror is the wedge. The genre's natural alignment with player agency makes it the most playable form of cinema. A24 redefined what theatrical horror could be. Aymara Interactive carries that ambition into games.
The film side of Aymara is already in market. The interactive side starts here.
Courtesy of Stellar Creative Lab
Built by Aymara Films.
Powered by Stellar Creative Lab.
Development runs through the Aymara Films pipeline, where we craft our IP from screen to game. Animation and VFX in partnership with Stellar Creative Lab, founded and led by Hasmi Ferguson and Bert Van Brande. Stellar's credits include Marvel's What If…? and Marvel Zombies, Annapurna's Sausage Party: Foodtopia, and DreamWorks' Kung Fu Panda: The Dragon Knight.
Works
Founder · CEO
Elle León Nostas
Elle León Nostas is a studio builder and award-winning filmmaker. As head of production, they launched the physical production arm at VFX house Engine Studios and built Day Job's physical and post-production infrastructure from the ground up.
In 2024 they built their own, founding Aymara Films, a creative-led production and IP studio, rapidly assembling one of the industry's most robust development slates across film, television, and interactive media. In its first year, they championed Alex Ullom's horror feature It Ends, which premiered at SXSW 2025 and was acquired by NEON for worldwide theatrical distribution, proof of an eye for talent and the commercial instinct to back it. They followed it with Aman, which world premiered at TIFF 2026 and was selected in competition at the BFI London Film Festival.
The studio now has 20+ projects in development, production, and post alongside Emmy and Sundance-winning collaborators, including an adaptation slate of genre-defining works: Someone Is Always Watching from #1 New York Times bestselling author Kelley Armstrong, Surrender Your Sons from award-winning author Adam Sass, and more. They have developed projects with Oscar-winning Michael Sugar's Sugar23, Jordan Peele's Monkeypaw Productions, Mandalay Pictures and others.
An IP development and adaptation specialist who has spoken at San Diego Comic-Con and WonderCon on building scalable story worlds, they saw early that the future of narrative is interactive, and that horror, the genre built on immersion, is where it starts. Having already secured outside investment in Aymara Films, they are now carrying Aymara's IP into games as founder and CEO of Aymara Interactive, a studio for premium horror games built on the films-to-interactive pipeline they created.
CCO
Andrew Penczner
Andrew Penczner has spent over a decade at the intersection of film and games. He began his career engineering narrative persuasion for political campaigns in the US and abroad, learning how to move audiences at scale.
He carried that instinct into games. A graduate of USC's MFA program in Screenwriting and Game Design, he produced esports and gaming coverage for Red Bull Gaming and worked in production on Blizzard's Overwatch League, seeing firsthand what makes players watch, share, and come back.
That fluency in both story and audience brought him to Aymara Films. As Head of Development, he runs the studio's 20+ project slate alongside founder Elle León Nostas, breaking stories, taking IP from concept to studio-ready package, and serving as the primary liaison across Aymara's network of producers, studios, and rights holders.
As incoming Chief Creative Officer, he spearheaded recruitment of Aymara Interactive's leadership and now leads creative development across the studio's slate, keeping each title true to its IP as it moves from film to game.
COO
Deven LeTendre
Deven LeTendre builds the machinery behind major films. She co-produced Men in Black: International and Borderlands, served as VFX Producer on Morbius, and is currently VFX Producer on Legendary's live-action Gundam.
At DreamWorks Animation, she worked on Bee Movie and Flushed Away and helped build the studio's animation operation in India from the ground up, turning a new international facility into a working part of DreamWorks' global production.
Her work extends into immersive horror. For Sony Pictures' zone at Motiongate Dubai, she produced the attraction films for Underworld 4D and Zombieland Blast-Off. Across live action, visual effects, feature animation, and theme park attractions, her career has been defined by building studios, pipelines, and the production infrastructure behind nine-figure films.
At funding close, she joins Aymara Interactive as Chief Operating Officer, leading production, operations, and delivery. She will build the pipeline that connects Aymara's cinematics, VFX, and game production, and scale the team as each title moves from vertical slice to launch. She brings the discipline that delivers studio tentpoles to a studio built for premium horror games.
Head of Studio
J. Eckert
J. Eckert has spent two decades across the business of games: production, publishing, business development, studio operations, and strategic partnerships at EA, Riot Games, and Genvid Technologies. His credits span Battlefield, Mass Effect, Star Wars, and League of Legends, and cover the full arc of a game's life: getting it funded, getting it made, shipping it with publishing partners, and running the studio behind it.
Most recently, he was GM of Genvid US, the regional arm of Genvid Technologies, the company behind the MILE (Massively Interactive Live Entertainment) format. There, he helped bring the original Rival Peak to market, the interactive series Genvid produced with Pipeworks and DJ2 Entertainment (now Story Kitchen). Genvid went on to win a 2024 Creative Arts Emmy for Silent Hill: Ascension, its interactive horror series made with Konami and Bad Robot Games.
At funding close, he becomes Aymara Interactive's Head of Studio, leading the studio's direction and its business: publishing strategy, platform and distribution partnerships, and the deals that take each title from funding to market.